Pokemon Green by Montblanc GB ROM
Download: Mediafire
Hack Original: Pokemon Green
Status: v2.3
Language: English
Changes
Intro:- Copyright year and letter tiles
- Shooting star SFX
- Nidorino and Gengar battle coordinates, sound effects (hip, hop, slash, lunge), and pause before moving to the title screen.
Title screen:
- Copyright year
- Horizontal scrolling logo
- Woosh sfx
- Version name showing up
- Red sprite, red sprite coordinates
- Scrolling Pokémon coordinates, scrolling speed, species list
- Bulbasaur starts moving at the beginning of the title music after the introduction notes
Game introduction:
- Changed pointers and moved the default names to make space for the last ones (used the two from the official translation)
Text:
- Removed censorship (drunk Old Man, praying man at the museum, the Tunguska incident Scientist)...
- Restored a few references removed from the official translation (Kanto map, Myracle-Cycle bike store, Pokémon mansion journals written in singular and its last entry)...
- A few trainer lines
- Celadon City poster text was repointed to add a missing punctuation mark
- Replaced the Blue version script texts for the in-game trades (evolving Raichu)...
- The entire Pokédex has been rewritten using the official translation from Fire red, but restoring some references like Cloyster enduring a napalm bomb or Ponyta jumping the whole Tokyo Tower
- Replaced Pokémon version name at the credits, and centered it
Graphics:
- Redraw Red title screen sprite pixel by pixel, as the original sprite data didn't work.
- Ported the original Green version slot machine border
- Redraw the slot machine icons, for the same reason from above
- Removed from the SGB border the "Pocket Monsters!" blocks at the bottom, to keep the same style as the official Red border
- Replaced the SGB palettes with the originals used in the JP ROM
- Restored the Town Map border tiles
- Added the Gym Leader names to the Trainer status screen (thanks to Crystal_'s code to extend the number of tiles)
- Ported the original Aerodactyl and Kabutops fossil sprites
Engine:
- Ported the flower animation code
- Restored the original wild mon battle tile detection behavior, that removed the Old Man glitch that never happened in the JP ROM (thanks to Danny-E 33 for indicating me the .asm file)
- Some code was added or removed to recreate a few things
- Fixed a bug that glitched Kabutops fossil sprite, using a new version of Sawakita's sprite loading code
- Restored (and included as optional patches) the original quick flashing animations (Thunderbolt, Hyper Beam)... and the Blizzard freezing accuracy (it desynchronizes battles if the move is used in a link cable battle)
- Fixed a bug that made Saffron City guards to detect any object as a drink (thanks to Comet for pointing where the code was)
Maps:
- Compared and replaced non-matching blocks of the Unknown Dungeon map
- Ported item type and coordinates
- Replaced Mewtwo coordinates
In-Game trades:
- Swapped the Nidoran(m) to (f) trade and changed the nickname to the one used in the JP ROM (CHAPPY)
Sound (other):
- Ported the save sound effect from Green.
Developer: Montblanc
Original Source: hax.iimarckus