Pokemon Shin Red & Blue (and Green) GB ROM
Hack Name: Pokemon Shin Red & Blue (and Green)
Hack Original: Pokemon Red
Status: v1.23, 31.12.2021
Language: English
Hack Original: Pokemon Red
Status: v1.23, 31.12.2021
Language: English
Info
This is a ROM hack of pokemon red & blue based on the Pret team's disassembly.
It's a mostly vanilla hack that focuses on fixing game engine bugs and oversights from the original game. Additionally, trainer AI routines are improved and multiple quality-of-life improvements have been added.
List of Features
Lite features for a cleaned-up purist experience:
- A huge number of bugs, glitches, oversights, and text errors of all sorts have been fixed.
- There are too many to enumerate here, and some of them are very obscure or previously undiscovered.
- Includes an English Green version.
- It swaps the graphics, Cerulean Cave layout, and a few lines of text to replicate the original Green version.
- Apply the patch to a USA blue ROM to use it.
- Engine features from the USA Yellow version have been backported.
- Super Gameboy palettes get converted to display on the Gameboy Color. No more monochrome!
- The audio engine is backported. Hit SELECT on the options screen to cycle through the output types.
- Trainer AI has been improved and greatly expanded.
- Some trainers will even try to switch pokemon intelligently.
- You get notified when a box is filled (either via catching or depositing a pokemon).
- Switching out of a trapping move wastes the trapper's turn. This prevents unbeatable AI scenarios as well as a PP underflow glitch.
- Rage is limited to 2-3 turns but attack boosts are kept. This is primarily to prevent infinite battle loops.
- Sleep does not prevent choosing a move, and the move is used upon waking up. To maintain sleep move accuracy, sleep starts with a counter of at least 2. And Rest now sets the sleep counter to 3.
Additional Master features that go beyond engine modifications and fixes:
- An experimental New Game+ has been added.
- All 151 pokemon are available in one version.
- You can play as a boy or a girl.
- There's an EXP bar in battle.
- You can hunt for shiny pokemon, and they are valid with Gen 2 games.
- No more grinding wild pokemon. Nearly all trainers can be rematched just by talking to them once or twice.
- The "SET" battle style gives increased difficulty by making the stats of trainer pokemon more on your level.
- It also doubles the effect of X-stat items that trainers love to use.
- One of OAK's aides toggles scaling of trainer rosters to your level (evolving them if applicable).
- Another of OAK's aides toggles a Pokeball-caught symbol in battle after obtaining the Pokedex.
- To aid with to Gen 2 interaction, this also applies a gender symbol to species that can be male or female.
Lots of quick-keys features:
- Place the cursor over FIGHT and press Select to play the enemy 'mon cry if it's already owned.
- Softlock Warp - instantly teleport back to your mom's house if you get stuck.
- Running Shoes - Hold B to double your speed when walking, surfing, and biking. Includes proper animation speed-up!
- Press SELECT to use HMs based on proper context.
- Press SELECT while holding A to automatically get on/off your bike or use the best rod in your inventory.
- Hold SELECT and enter the status screen to print a 'mons stat exp.
- Hold START and enter the status screen to print a 'mons DVs.
- When playing in colour, hold SELECT when choosing a 'dex entry to load the shiny palette.
New NPCs:
- The move relearner and deleter are in Saffron City.
- An NPC in the Celadon Hotel will pay COINS for showing him pokemon as an alternative to slots.
- After the elite-4, a new vendor opens up in celadon allowing the purchase of normally unique items.
- After the elite-4, there is an NPC in the underground path that generates random trainer battles.
- The game corner chief will buy pokemon from the player post-e4.
- There's a tournament being held in the SS Anne's kitchen after the elite 4 are beaten. Yes, the ship returns!
- Added some special post-game trainer battles as fun little easter eggs. Can you find and defeat all five?
Other minor changes to lessen annoyance:
- TMs and HMs now have their attacks (albeit abbreviated) appended to the item names
- All TMs can be repurchased as they are strategically scattered across all the Kanto poke marts.
- The safari zone mechanics run off level instead of speed and safari balls have a boosted catch rate.
- Slot machines are a little luckier so now you can actually win big
- CUT is not needed to get to Lt. Surge and Erika (a blocking event replaces the Vermilion shrub).
- Yellow version learnsets have been integrated and stone evolutions gain back some level-up moves.
- Hitting with a trapping move reduces its user's speed by 25% until recalculated via some other effect.
- Trapping move users play their cry on the move's final turn.
Cheats and Secrets
- A pokemon with Pay Day in your top slot will tip you off to a lucky slot machine and when it's in a special payout mode.
- New item, M.GENE, re-randomizes a pokemon's DVs to values of 9,8,8,8 or more.
- Defeat all five post-game special trainers to reactivate the legendary pokemon.
- To find shiny pokemon better, put a level-100 Chansey at the top of your roster. Use a repel if you wish!
- Do you dare to activate Missingno at the cinnabar shore? Only if you got your 'dex diploma.
Hardware Compatibility
- Compatible with original Gameboy hardware (DMG, Super, Pocket, Color, Advance, SP)
- Potentially compatible with Pokemon Stadium 1 & 2
- Might be possible to use a save from vanilla USA red/blue with this ROM hack (save in RED's house before transferring over)