Pokemon Crystal Maeson Move Changes
Category: Walkthrough, Guide
Language: English
Related: Pokemon Crystal Maeson
Author: Maeson
Source: http://www.romhacking.net/hacks/5706/
Note: Search inside the Page by pressing ctrl+f or use the "Find" option on your browser to look for a specific Move.
Move Changes:
Note 1: Moves such as Wrap, and the ones that have the same effect (that is, draining HP
each turn to the foe in a passive way) had their effect improved. Now, instead of
taking 1/16th of the total HP of the affected Pokémon, now drain 1/12th of HP.
Note 2: With Normal Pokémon now been changed into Beast Type, the Moves still being Normal
can't be used with STAB, thus can be considered totally "Neutral", and valuable for
their special effects mostly.
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Normal
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Name Pow. Acc. PP Type Description Attacks Part 1
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Flail -- 100 20 Physical Damage done depends on HP, the lower, the more powerful.*
Return ?? 100 20 Physical Damage depends on Happiness (1~102 Power).
Fury Attack 28 85 10 Physical Hits 2-5 times, for a total of 140 Pow.
Tackle 50 100 35 Physical No Special Effect.
Wrap 60 75 20 Physical Traps the enemy for 2-5 turns, causing damage on each.
Rapid Spin 60 100 35 Physical Removes Spikes and Leech Seed.
False Swipe 70 100 40 Physical Will never faint a foe, used for catching Pokémon.
Headbutt 70 100 15 Physical 30% Chance of Flinching. Used to bump trees.
Cut 70 100 25 Physical High Critical Ratio. Also cuts bushes.
Skull Bash 130 100 5 Physical 1st turn charges & raises Def. 2nd Attacks.
Self Destruct 200 100 5 Physical Sacrifices itself to cause heavy dmg.
Explosion 250 100 5 Physical Sacrifices itself to cause heavy dmg.
Struggle 60 100 -- Physical Used when all PP are emtpy. Causes Recoil Damage.
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* Flail had its power increased and HP thresholds modified.
100% to 76% HP > 60 Power (Originally 20)
75% to 51% HP > 90 Power (Originally 40)
50% to 26% HP >110 Power (Originally 80)
25% to 10% HP >150 Power (Originally 100)
10% or less HP >200 Power (Originally 150)
I hope the risk vs reward pays of better now.
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Name Pow. Acc. PP Type Description Attacks Part 2
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Splash 10 100 30 Special Has a mysterious effect (5% chance of activating).
Snore 60 100 15 Special 30% Chance of Flinching, only useable while sleeping.
Flash 60 95 20 Special 25% Chance of lowering Accuracy.
Tri Attack 90 90 10 Special 15% Chance of Burn, Freeze OR Paralyze.
Enerbeam 95 100 20 Special 10% Chance of lowering Speed.
Egg Bomb 95 100 15 Special 10% Chance of Confusion.
Hyper Beam 150 100 5 Special Attacks First, next turn takes a rest to recharge.
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Name Pow. Acc. PP Type Description Priority Moves
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Quick Atk 60 100 20 Physical High priority move, attacks First.
Swift 60 100 20 Special High priority move, attacks First.
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Name Pow. Acc. PP Type Description 1HKO Moves
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Guillotine -- 30 5 Physical Can One-Hit KO a foe.
Drill Horn -- 30 5 Physical Can One-Hit KO a foe.
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Name Pow. Acc. PP Type Description Stat-Up Moves
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Meditate -- 100 30 Status Increases Attack by 1 Lvl.
Concentrate -- 100 20 Status Increases Sp.Atk. by 1 Lvl.
Shield Up -- 100 20 Status Increases Defense by 1 Lvl.
Accelerate -- 100 20 Status Increases Speed by 1 Lvl.
Aim -- 100 20 Status Increases Accuracy by 1 Lvl.
Double Team -- 100 20 Status Increases Evasion by 1 Lvl.
Minimize -- 100 20 Status Increases Evasion by 1 Lvl, x2 damage from Stomp.
Focus Energy -- 100 30 Status Increases Critical Hit ratio by 1 Lvl.
Belly Drum -- 100 10 Status Increases Attack by 6 Lvls (Max) but costs 50% HP.
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Name Pow. Acc. PP Type Description Stat-Down Moves
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Growl -- 100 15 Status Decreases Attack by 1 Lvl.
Leer -- 100 15 Status Decreases Defense by 1 Lvl.
Smokescreen -- 90 15 Status Decreases Accuracy of a foe.
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Name Pow. Acc. PP Type Description Healing Moves
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Recover -- 100 5 Status Heals 50% of your MAX HP.
Softboiled -- 100 5 Status Heals 50% of your MAX HP.
Milk Drink -- 100 5 Status Heals 50% of your MAX HP.
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Name Pow. Acc. PP Type Description Status Effect Moves
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Sing -- 75 15 Status Can Cause Sleep.
Swagger -- 90 15 Status Confuses the foe, but also raises its Atk.
Attract -- 75 15 Status * Causes infatuation to a foe of the opposite gender.
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* Originally, Attract had 100% Accuracy. Seeing how in this game genders of NPC teams are
fixed depending on the trainer's type, combined with infite uses of the TM, it made
it a very, very, very abusable move. So it got a cut of 25% Accuracy to compensate,
along other changes in trainer teams.
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Name Pow. Acc. PP Type Description Other Effect Moves
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Disable -- 75 10 Status For a few turns the foe will have its last used move blocked.
Mimic -- 100 10 Status Copies a foe's move (it becomes the move).
Transform -- 100 10 Status * Copies Type, Moves, and all stats bar HP.
Conversion -- 100 30 Status Changes your Type as the same as one of your moves.
Protect -- 100 10 Status Stops an enemy move. Can fail if used repeatedly.
Bide -- 100 10 Status * Awaits for 2-3 turns, then returns double the damage received.
Sleep Talk -- 100 10 Status You will use another of your moves if sleeping.
Metronome -- 100 10 Status Uses a random attack, any in the game.
Substitute -- 100 10 Status You create a decoy using 1/ of your HP.
Sketch -- 100 1 Status Permanently learns the last move used by the foe.
Lock On -- 100 5 Status Next move will never fail.
Perish Song -- 100 5 Status Both Pokémon will faint in 3 turns.
Mean Look -- 100 5 Status Makes the foe unable to switch out or flee.
Heal Bell -- 100 5 Status Heals the Status of the entire team.
Safeguard -- 100 5 Status * Creates a shield against Status for 5 turns.
Pain Split -- 100 20 Status Combines foe's HP with yours, then shares evenly.
Batton Pass -- 100 40 Status The PKMN Switches out, passing stat-ups to the next.
Encore -- 100 5 Status Forces the foe to use the last move for 2~6 turns.
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Bide now has Priority, the same level as Quick Attack and Swift.
Transform now has Priority, the same level as Protect and Endure.
Safeguard now has Priority, the same level as Quick Attack and Swift.
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Beast
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Name Pow. Acc. PP Type Description Attacks Part 1
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Fury Swipes 25 90 15 Physical Hits 2-5 times, for a total of 125 Pow.
Scratch 50 100 30 Physical 10% Chance of lowering Defense.
Constrict 60 85 15 Physical 35% Chance of lowering Speed.
Stomp 70 100 20 Physical 30% Chance of Flinch, x2 damage if foe used Minimize.
Body Slam 85 90 15 Physical 20% Chance of Paralyzing.
Hyper Fang 90 95 15 Physical 15% Chance of Flinching.
Double Edge 120 90 15 Physical Causes Recoil Damage.
Super Fang -- 90 10 Physical Halves foe's Current HP.
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Name Pow. Acc. PP Type Description Attacks Part 2
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Howl Blast 50 90 25 Special 10% Chance of Confusion.
Feral Slash 70 90 20 Special High Critical Ratio.
Wild Beam 90 95 15 Special 15% Chance of lowering Attack.
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Name Pow. Acc. PP Type Description Other Effect Moves
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Glare -- 75 30 Status Can cause Paralysis.
Defense Curl -- 100 20 Status Decreases Defense by 1 Lvl & increases Rollout's Power.
Scare -- 100 20 Status Forces the foe to switch out or flee.
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Fighting
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Name Pow. Acc. PP Type Description Attacks Part 1
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SeismicToss -- 100 20 Physical Damage done is your Level (Up to 100 HP).
Karate Chop 50 100 25 Physical High Critical Ratio.
Double Kick 40 100 25 Physical Attacks twice, for a combined 80 Power.
Rock Smash 70 90 20 Physical 35% Chance of lowering Def.
Jump Kick 70 95 25 Physical If it fails, you lose 1/8 HP.
Cross Chop 80 80 10 Physical High Critical Ratio.
Strength 95 100 15 Physical 10% Chance of Flinching.
Triple Kick 20 80 15 Physical Does 3 Strikes, 20 + 30 + 40 = 90 Pow.
Hi JumpKick 100 85 20 Physical If it fails, you lose 1/8 HP.
DynamicPunch 100 80 5 Physical 30% Chance of Confusion.
Mega Kick 120 75 5 Physical No Special effect.
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Name Pow. Acc. PP Type Description Attacks Part 2
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Mind Punch 50 100 20 Special Never Misses.
Energy Kick 70 85 15 Special 30% Chanfe of Flinching.
Vital Throw 95 100 15 Special 10% Chance of lowering Sp.Def.
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Name Pow. Acc. PP Type Description Other Effect Moves
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Detect -- 100 10 Status Stops an enemy move. Can fail if used repeatedly.
Counter -- 100 20 Status Counters Physical attacks, doing double Damage.
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Fire
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Name Pow. Acc. PP Type Description Attacks Part 1
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Heat Tackle 50 100 25 Physical 20% Chance of Burning, liberates from Freeze.
Flame Wheel 70 100 25 Physical 15% Chance of Burning, liberates from Freeze.
Fire Strike 95 100 15 Physical 10% Chance of Burning, liberates from Freeze.
Sacred Fire 100 95 5 Physical 50% Chance of Burning, liberates from Freeze.
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Name Pow. Acc. PP Type Description Attacks Part 2
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Ember 50 100 25 Special 20% Chance of Burning, liberates from Freeze.
Fire Spin 60 80 15 Special Traps the enemy for 2-5 turns, causing damage on each.
Fire Breath 70 100 20 Special 15% Chance of Burning, liberates from Freeze.
Flamethrower 95 100 15 Special 10% Chance of Burning, liberates from Freeze.
Fire Blast 120 75 5 Special 10% Chance of Burning, liberates from Freeze.
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Name Pow. Acc. PP Type Description Other Effect Movest
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Burninate -- 65 10 Status Causes Burn (does affect Fire Pokémon).
Charge Up -- 80 10 Status Increases Sp.Atk. by 2 Lvls.
Sunny Day -- 90 5 Status Makes the battlefield Sunny for 5 turns.
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Water
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Name Pow. Acc. PP Type Description Attacks Part 1
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Vicegrip 50 100 30 Physical 10% Chance of lowering Attack.
Clamp 60 80 15 Physical Traps the enemy for 2-5 turns, causing damage on each.
Sea Hammer 75 90 15 Physical High Critical Ratio.
Waterfall 95 100 15 Physical 10% Chance of causing Confusion.
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Name Pow. Acc. PP Type Description Attacks Part 2
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Water Gun 50 100 25 Special 20% Chance of lowering Sp.Def.
Whirlpool 60 80 15 Special Traps fore for 2-5 turns, causing damage on each.
Bubblebeam 70 100 20 Special 15% Chance of lowering Speed.
Surf 95 100 15 Special 10% Chance of lowering Speed.
Hydro Pump 120 75 5 Special 10% Chance of Flinching.
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Name Pow. Acc. PP Type Description Other Effect Moves
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Liquid Armor -- 80 10 Status Increases Def. by 2 Lvls.
Rain Dance -- 90 5 Status Makes the battlefield Rainy for 5 turns.
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Grass
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Name Pow. Acc. PP Type Description Attacks Part 1
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Vine Whip 50 100 35 Physical 10% Chance of Flinch.
Razor Leaf 70 95 25 Physical High Critical Ratio.
Numb Petal 95 100 15 Physical 10% Chance of lowering Evasion.
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Name Pow. Acc. PP Type Description Attacks Part 2
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Absorb 40 100 20 Special Recovers half of the HP done.
Mega Drain 60 100 15 Special Recovers half of the HP done.
Giga Drain 75 100 10 Special Recovers half of the HP done.
Petal Dance 95 100 15 Special 10% Chance of lowering Speed.
Solar Beam 130 100 10 Special First turn charges, second one attacks.
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Name Pow. Acc. PP Type Description Status & Other Ef. Moves.
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Leech Seed -- 90 15 Status Plants a seed that steals HP to a foe.
Stun Spore -- 75 35 Status Can Cause Paralysis.
Poison Podwer -- 75 35 Status Can Cause Poison.
Sleep Powder -- 75 35 Status Can Cause Sleep.
Spore -- 100 10 Status Can Cause Sleep.
Cotton Spore -- 80 10 Status Lowers Speed by 2 Lvls.
Sweet Scent -- 100 20 Status Lowers Evasion by 1 Lvl.
Morning Sun -- 100 5 Status Heals 50% of your Maximum HP.
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Ground
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Name Pow. Acc. PP Type Description Attacks Part 1
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Bone Rush 25 90 15 Physical Hits 2-5 Times, for a total of 125 Power.
Sand Attack 50 100 15 Physical 20% Chance of lowering Accuracy.
Bonemerang 50 85 10 Physical Hits twice, for a total of 100 Power.
Bone Club 70 85 20 Physical 20% Chance of Flinching.
Dig 80 100 10 Physical First tun digs, second attacks.
Earthquake 95 100 15 Physical 10% Chance of lowering Speed.
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Name Pow. Acc. PP Type Description Attacks Part 2
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Mud Slap 50 100 10 Special 15% Chance of lowering Accuracy.
Mud Bomb 70 90 20 Special 20% Chance of lowering Speed.
Earth Crash 95 100 15 Special 10% Chance of lowering Evasion.
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Name Pow. Acc. PP Type Description Other Effect Moves
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Fissure -- 30 5 Physical 30% Chance of One-Hit KO.
Spikes -- 100 20 Status Puts spikes on the field, hurting any foe that enters.
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Rock
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Name Pow. Acc. PP Type Description Attacks Part 1
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Rollout 30 90 20 Physical Increases power when used repeatedly.
Rock Throw 60 90 15 Physical 20% Chance of Confusion.
Rock Slide 95 100 15 Physical 10% Chance of lowering Speed.
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Name Pow. Acc. PP Type Description Attacks Part 2
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Ancient Power 70 100 10 Special 10% Chance of raising all stats.
Rock Launch 95 100 15 Special 10% Chance of raising own Def.
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Name Pow. Acc. PP Type Description Other Effect Moves
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Sandstorm -- 100 5 Status Causes a storm that takes away 1/8 of the HP of
Pokémon that are NOT Rock, Steel, Ground and Ice.
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Ice
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Name Pow. Acc. PP Type Description Attacks Part 1
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Sipke Cannon 25 90 15 Physical Attacks 2-5 times, for a total of 125 Power.
Powder Snow 60 100 25 Physical 20% Chance of Freezing.
Ice Strike 95 100 15 Physical 10% Chance of Freezing.
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Name Pow. Acc. PP Type Description Attacks Part 1
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Aurora Beam 50 100 25 Special 20% Chance of lowering Atk.
Icy Wind 70 85 20 Special 35% Chance of lowering Speed.
Octazooka 70 85 10 Special 40% Chance of lowering Accuracy.
Ice Beam 95 100 15 Special 10% Chance of Freezing.
Blizzard 120 75 5 Special 10% Chance of Freezing.
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Name Pow. Acc. PP Type Description Other Effect Moves
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Haze -- 100 20 Status * Resets Status changes.
Mist -- 100 30 Status * Protects from Status changes.
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Both Haze and Mist now have Priority, the same level as Quick Attack and Swift.
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Electric
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Name Pow. Acc. PP Type Description Attacks Part 1
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Spark 70 100 20 Physical 20% Chance of Paralyzing.
Bolt Strike 95 100 15 Physical 10% Chance of Paralyzing
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Name Pow. Acc. PP Type Description Attacks Part 2
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Thundershock 50 100 25 Special 20% Chance of Paralysis.
Jolt 70 100 20 Special 15% Chance of Paralysis.
Thunderbolt 95 100 15 Special 10% Chance of Paralysis.
Zap Cannon 100 50 5 Special 100% Chance of Paralysis.
Thunder 120 75 5 Special 10% Chance of Paralysis (100 Acc in Rain).
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Name Pow. Acc. PP Type Description Status Effect Moves
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Thunder Wave -- 80 20 Status Can cause Paralysis (does affect Electric Pokémon).
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Ghost
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Name Pow. Acc. PP Type Description Attacks Part 1
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Lick 50 100 20 Physical 20% Chance of Paralysis.
Night Slash 95 100 20 Physical 10% Chance of Flinching.
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Name Pow. Acc. PP Type Description Attacks Part 2
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Night Shade 60 100 20 Special 15% Chance of Confusion.
Shadow Ball 95 100 15 Special 10% Chance of lowering SP.DEF.
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Name Pow. Acc. PP Type Description Other Effect Moves
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Confuse Ray -- 75 10 Status Causes confusion.
Nightmare -- 100 15 Status If foe is asleep, it will lose 1/4 of its HP.
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Flying
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Name Pow. Acc. PP Type Description Attacks Part 1
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Peck 50 100 35 Physical May steal an item.
Wing Attack 70 100 25 Physical 15% Chance of lowering Atk.
Drill Peck 95 100 15 Physical 10% Chance of lowering Def.
Fly 110 90 10 Physical Causes Recoil Damage.
Sky Attack 130 80 5 Physical First attacks, then recharges.
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Name Pow. Acc. PP Type Description Attacks Part 2
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Gust 50 100 35 Special Can hit while enemy uses Fly.
Razor Wind 95 100 15 Special 15% Chance of Flinching.
Aeroblast 90 90 5 Special High Critical Ratio.
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Name Pow. Acc. PP Type Description Other Effect Moves
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Agility -- 80 10 Status Increases Speed by 2 Lvls.
Mirror Move -- 100 20 Status Copies the last move used by foe.
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Bug
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Name Pow. Acc. PP Type Description Attacks Part 1
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Fury Cutter 10 95 20 Physical Continuous uses raises its Power (10, 20, 40, 80, 160).
Pin Missile 25 90 15 Physical Attacks 2-5 times, for a total of 125 Power.
Leech Life 40 100 20 Physical Heals 1/2 of the damage done.
Twineedle 35 95 20 Physical Attacks twice for 70 Power, 2nd hit has 20% Poison chance.
Drain Bite 80 95 20 Physical Restores half the damage done.
Mega Horn 100 85 10 Physical 10% Chance of lowering Def.
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Name Pow. Acc. PP Type Description Attacks Part 2
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String Shot 50 90 20 Special 20% Chance of lowering Speed.
Signal Beam 70 90 15 Special 20% Chance of Confusion.
Melting Web 90 90 20 Special 20% Chance of Burning.
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Name Pow. Acc. PP Type Description Other Effect Moves
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Screech -- 80 10 Status Decreases Defense by 2 Lvls.
Spider Web -- 100 10 Status Blocks the enemy from switching out or fleeing.
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Psychic
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Name Pow. Acc. PP Type Description Attacks Part 1
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Kinesis 60 90 15 Physical 15% Chance of lowering Accuracy.
Mind Arrows 95 100 15 Physical 10% Chance of Confusion.
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Name Pow. Acc. PP Type Description Attacks Part 2
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Confusion 50 100 20 Special 20% Chance of Confusion.
Psybeam 70 90 15 Special 20% Chance of Confusion.
Psychic 95 100 15 Special 10% Chance of lowering SP.DEF.
Dream Eater 100 100 15 Special Steals health from foe if asleep.
FutureSight 120 100 10 Special Damages foe after two turns (bypasses Protect/Detect).
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Name Pow. Acc. PP Type Description Other Effect Moves
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Amnesia -- 80 10 Status Increases Sp.Def. by 2 Lvls.
Rest -- 100 10 Status Recovers all HP by sleeping for 2 turns.
Hypnosis -- 70 20 Status Can cause Sleep.
Light Screen -- 100 15 Status Doubles Def. of team, halving Physical Dmg. Lasts 5 turns.
Reflect -- 100 15 Status Doubles Sp.Def. of team, halving Special Dmg. Lasts 5 turns.
Mirror Coat -- 100 20 Status Counters Special Attacks, doing double Damage.
Teleport -- 100 20 Status Flees wild battle, useless in trainer battle.
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Fairy
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Name Pow. Acc. PP Type Description Attacks Part 1
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Double Slap 20 90 10 Physical Hits 2-5 times, for a total of 100 Power.
Dizzy Punch 85 90 10 Physical 20% Chance of Confusion.
Tantrum 110 90 25 Physical Causes Recoil Damage.
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Name Pow. Acc. PP Type Description Attacks Part 2
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Present -- 90 15 Special 50% 50 Pow, 30% 70 Pow, 10% 120 Pow, 10% Heal Foe.
Shooting Star 50 100 20 Special 20% Chance of lowering Sp. Def.
Magic Wind 70 90 20 Special 20% Chance of lowering Accuracy.
Reverb 95 100 15 Special 10% Chance of Confusion.
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Name Pow. Acc. PP Type Description Attacks Part 2
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Lovely Kiss -- 80 5 Status Can Cause Sleep.
Sweet Kiss -- 70 10 Status Causes Confusion.
Charm -- 75 10 Status Decreases Attack by 2 Lvls.
Moon Light -- 100 5 Status Heals 50% of your Maximum HP.
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Poison
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Name Pow. Acc. PP Type Description Attacks Part 1
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Poison Sting 50 100 25 Physical 25% Chance of Poison.
Acid 70 90 20 Physical 20% Chance of lowering DEF.
Poison Fang 90 95 15 Physical 20% Chance of Poison.
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Name Pow. Acc. PP Type Description Attacks Part 2
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Smog 40 100 25 Special 25% Chance of Poisoning.
Sludge 70 90 20 Special 20% Chance of lowering S.DEF.
Sludge Bomb 90 95 15 Special 20% Chance of Poison.
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Name Pow. Acc. PP Type Description Other Effect Moves
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Poison Gas -- 75 35 Status Can Poison.
Toxic -- 100 10 Status Can cause Bad Poison (takes more HP each turn).
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Dark
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Name Pow. Acc. PP Type Description Attacks Part 1
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Bite 60 100 25 Physical 30% Chance of Flinching.
Thief 70 100 15 Physical Can Steal Items from Wild Pokémon.
Pay Day 70 100 20 Physical Gives Extra Money at the end of the battle (Lvl x 10).
Crunch 95 100 15 Physical 10% Chance of lowering Def.
Take Down 110 90 10 Physical Causes Recoil Damage.
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Name Pow. Acc. PP Type Description Attacks Part 2
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Pursuit 50 100 15 Special Damage doubles if foe tries to flee.
Faint Attack 70 --- 20 Special Never Misses.
Dark Wind 95 100 15 Special 10% chance of lowering Sp.Def.
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Name Pow. Acc. PP Type Description Other Moves
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Debilitate -- 80 10 Status Lowers Sp. Atk. by 2 Lvls.
Scary Face -- 80 10 Status Lowers Sp. Def. by 2 Lvls.
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Dragon
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Name Pow. Acc. PP Type Description Attacks Part 1
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Draco Fang 70 90 15 Physical 20% Chance of lowering Def.
Draco Slash 95 90 15 Physical 10% Chance of lowering Atk.
Outrage 110 90 15 Physical Causes Recoil Damage.
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Name Pow. Acc. PP Type Description Attacks Part 2
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Dragon Rage 50 100 25 Special 10% Chance of Burning.
Twister 70 90 20 Special 20% Chance of Flinching.
Dragon Breath 95 100 15 Special 10% Chance of Paralyze.
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Steel
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Name Pow. Acc. PP Type Description Attacks Part 2
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Metal Claw 50 95 30 Physical 10% Chance of raising own Atk.
Steel Bash 70 90 25 Physical 15% Chance of raising own Def.
Iron Clash 100 90 15 Physical 10% Chance of lowering Def.
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Name Pow. Acc. PP Type Description Attacks Part 2
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Mercury Shot 70 100 20 Special 15% Chance of lowering Attack.
Iron Bomb 95 95 10 Special 10% Chance of raising DEF.
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Name Pow. Acc. PP Type Description Other Moves
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Swords Dance -- 80 10 Status Increases Attack by 2 Lvls.
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???
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Name Pow. Acc. PP Type Description Attacks Part 2
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Curse -- 100 10 Status If Ghost, causes Curse, if not, raises Atk/Def & lowers Speed.
Hidden Power 70 100 15 Special * Its Type depends on the Pokémon's DVs. Power is fixed at 60.
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* Hidden Power now has fixed damage. Its Type is still randomized depending on the Pokémon's DVs
but because DVs no longer matter in stat calculations you could have cool HD Type without your
Pokémon suffering from poor DV lottery.
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Stat Changing Move List for easier reference:
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Name Pow. Acc. PP Type Description Stat Ups
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Meditate --- 100 20 Status Increases Attack by 1 Lvl.
Defense Curl --- 100 20 Status Increases Defense by 1 Lvl.
Concentrate --- 100 20 Status Increases Sp. Atk by 1 Lvl.
Shield Up --- 100 20 Status Increase Sp. Def by 1 Lvl.
Accelerate --- 100 20 Status Increase Speed by 1 Lvl.
Double Team --- 100 15 Status Increase Evasion by 1 Lvl.
Aim --- 100 10 Status Increase Acc. by 1 Lvl.
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Swords Dance --- 80 10 Status Increase Attack by 2 Lvls.
Acid Armor --- 80 10 Status Increase Defense by 2 Lvls.
Charge Up --- 80 10 Status Increase Sp. Atk by 2 Lvls.
Amnesia --- 80 10 Status Increase Sp. Def by 2 Lvls.
Agility --- 80 10 Status Increase Speed by 2 Lvls.
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Name Pow. Acc. PP Type Description Stat Downs
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Growl --- 80 10 Status Lowers Attack by 1 Lvl.
Leer --- 80 10 Status Lowers Defense by 1 Lvl.
Smokescreen --- 80 10 Status Lowers Accuracy by 1 Lvl.
Sweet Scent --- 80 10 Status Lowers Evasion by 1 Lvl.
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Charm --- 80 10 Status Lowers Attack by 2 Lvls.
Screech --- 80 10 Status Lowers Defense by 2 Lvls.
Debilitate --- 80 10 Status Lowers Sp. Atk. by 2 Lvls.
Scary Face --- 80 10 Status Lowers Sp. Def. by 2 Lvls.
Cotton Spore --- 80 10 Status Lowers Speed by 2 Lvls.
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