Pokemon Crystal Advance Redux (GBA)

Pokemon Crystal Advance Redux GBA ROM

Pokemon Crystal Advance Redux Cover

Download: Mediafire

Hack Name: Pokemon Crystal Advance Redux
Hack Original: Pokemon FireRed
Status: 16-8-24
Language: English

Info

This is not a 100% faithful recreation of Pokémon Crystal. Most events are 1:1 however there are differences, some call-backs to the original Pokémon Liquid Crystal. new areas to explore. This game retains the faithful GBA styling but sprinkles some niceties here and there. Think of this game as a sort of HGSS demake with some newer additions.


List of Features

  • The Complete Experience: This game can be played from start to finish, from picking your Pokémon to beating Red. 
  • Day, Night, Seasons: The environment will change depending on what time of day/month it is, to keep things fresh
  • Type chart improvements: Includes the addition of the Fairy Type. This change also affects Goldenrod Gym which in turn has become a dual Normal/Fairy type Gym. This includes most Fairy-type moves from Gen 6 and the inclusion of Sylveon as an Eeveelution.
  • Pokémon Migration: Creatures from the 3rd and 4th generations are a-plenty here. In total there are 499 Pokémon visible in the Pokédex; The Burmy and Shellos forms got their own entry. Sylveon and XD001 are obtainable but do not have a viewable dex entry.
  • Learn-set improvements: All Pokémon have had moveset improvements, largely based on moves obtained within other vanilla Pokémon games, a few have been...more creative...And have added moves based on moves obtainable through other Pokémon franchise games (Wobuffet obtains Psywave and Rock Smash based on moves used in the mystery dungeon games and TCG, for example) 
  • Item availability improvements: Gone are the days where you have to wait 16 hours just to obtain some Leppa Berries; Ethers and Elixirs are obtainable within the Dept Stores and Pokémon League. Poéballs are cheaper to buy, PP Ups are purchasable from Dept Stores, Vitamins are cheaper to buy. All Wild Pokémon have had their item tables improved upon. Evolution items are attainable this way, However, they are also purchasable.
  • Stat EXP system: The EV training system has been tweaked to recreate the old Gen1/2 Stat system, whereby you can get max EVs in *every* stat, not just the current maximum of 2. This can be achieved either through Vitamin use or pure battling, it does not matter. The power items are also available for direct EV training regardless of encounter.
  • New/Reinstated areas: Areas that were available in Pokémon Liquid Crystal have returned, meaning extra places to explore. More to come on these in the future. Sadly the Orange Islands from Pokemon Liquid Crystal have been removed in their entirety.
  • New TMs and Move Tutors: Some old, less useful TMs have been replaced with more useful ones. Say hello to Avalanche, Play Rough, Drain Punch, Drain Kiss, and Dive. Every Gym also has a learnable Tutor move via the Champ Guy upon completion
  • Higher difficulty Curve: trainers will be a little harder, with expanded teams. By the time you get to the elite four, trainer levels will be on average 10 higher than vanilla Crystal, and 20 by the end of the game. Kanto has been re-blanced to actually be fun to do battles in, and not feel like a chore.
  • Double the trouble: Quite a few trainers are now double battles. Every Gym Leader is a double battle
  • Placement differences: There will be some things that are still the same but in slightly different areas.
  • Evolution Changes:  Most single-use held items turned into assistive evolution items. Pokémon that required trading now simply need to hold one of these associative items and level up in battle. Eevee is now a purely stone evolving Pokémon, for example
  • Higher Quality Audio samples: You may notice that Pokémon sound different, a bit more realistic? Gen 3 and 4 Pokémon use their Gen 6 modulated sounds. These are encoded in a higher bitrate than standard also to give a more immersive experience.
  • Increased Shiny Odds: Shiny odds are 1/256. Furthermore, within Celadon Game Corner, there is a machine that will generate a random Shiny Encounter for you to catch (this costs quite a few coins)
  • Fully Implemented Dive System: A complete implementation of Dive, fully scripted (no ASM/C# injection involved)
  • Fully Functional GB Player: Remember when the GB Player in Liquid Crystal played a bunch of sounds with missing channels? 

Screenshots

Pokemon Crystal Advance Redux Screenshot 00Pokemon Crystal Advance Redux Screenshot 01Pokemon Crystal Advance Redux Screenshot 02Pokemon Crystal Advance Redux Screenshot 03Pokemon Crystal Advance Redux Screenshot 04

Developer: Arnie

Original Source: pokecommunity